Dual Screens: Two LCD screens offer one of the most groundbreaking game-play advances ever developed: experiencing a game
from two perspectives at once. Imagine the possibilities. In a racing game, drivers might see their own vehicle's perspective
on one screen and an overall track view on the other. In a role-playing game, the action could take place on the first screen
while the second provides a reference for a player's tools inventory. Game play also could use both screens at once, offering
a giant boss for heroes to defeat. In the future, games could be created allowing users to play games on one screen while
text messaging other DS users on the other. Each 3-inch screen can reproduce a true 3-D view and is backlit to assure comfortable
play in any lighting condition.
Touch Screen: The lower screen will offer something never before provided by any game device: PDA-like touch capabilities.
Players no longer have to rely on just buttons to move characters or shift perspectives. They can navigate menus or access
inventory items simply by touching the screen with stylus or fingertip. A software-based keyboard might even allow the screen
to be used as an input center for games and messaging. The possibilities are limited only by developers' imaginations. The
screen will have a tougher film cover for durability, and will come with a stylus.
Microphone: An available microphone port means that in the future, players might need only to tell their games what to
do. DS software could identify everything from voice commands to hand-clapping. Players might be able to move their characters
simply by telling them which way to go. The voice capabilities also could allow gamers to chat with one another over the Internet
while playing.
Wireless: DS users will be able to connect with a local wireless network of up to 16 players. Nintendo's guaranteed range
is 30 feet, but will extend far beyond that depending on circumstances. It assures high response rates required for real time
game play, and will make use of both IEEE 802.11 and Nintendo's proprietary communication protocol, which provides low battery
consumption. Players will be able to chat and play games without any connecting cords, completely untethered. The DS technology
also provides for a wireless LAN connection, which could allow a theoretically infinite number of players to connect at a
hot spot and compete at a central game hub on the Internet, even if they're thousands of miles apart.
Wireless Game Sharing: If software developers desire, multiple players can compete in wireless games, even if only one
person has a game card inserted. Players could also test-play games for themselves as long as they stayed connected.
3-D: With the newly developed graphics engine, DS can reproduce impressive 3-D renderings that can surpass images displayed
on the Nintendo 64. Games will run at 60 frames per second, and allow details like fog effects and cel shading.
Sound: The 16-channel sound allows for greatly expanded use of voices and music, and a richer, more immersive game experience.
A plug for headphones transmits stereo sound.
Battery & Power Management: The battery is rechargeable and the unit features a low-energy-consumption design. The
DS also has Power Management functions of Sleep mode and Standby mode. In Sleep mode, players can stop and resume game play
whenever they like. If the user receives a message from a friend or user nearby, DS activates itself from Standby mode.
Processing: The unit will run on two processors, one ARM9 one ARM7.
New Media: For its compact cards, the unit uses newly developed semiconductor memory, which allows for lower cost, shorter
manufacturing time and memory capacity of more than one gigabit of information.
Dual Slots: Nintendo DS makes a vast library of Game Boy® Advance games readily available. Developers could find ways
to make new connections between GBA games and DS games. The GBA port could be used for new hardware, enormously expanding
the functional expandability of the DS.
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